This is a little prototype I am currently working on to learn how to develop an action RPG / soulslike. My main focus is on enemy AI that feels good to fight against and provides a challenge without being unfair and building a satisfying player controller.

Controls for the game are listed here and currently only controller support is fully implemented:

Next Steps:
- Better Blocking
- Stamina
- Ranged & Magic System
- More enemies

The boss is currently only using 3 attacks and is quite easy, but I got a ton more animations and ideas how to make it better/harder - but this is a good foundation to work on for now. This prototype was developed over several weeks (Totalling to about 5-7 work days) to get to this point. I heavily leaned on some assets from the asset store (FREE Kinematic Character ControllerWarrior Mega Bundle (using the Hammer warrior), Giant Golem for animations and some Synty assets).

In the beginning I've looked into how the code from the warrior bundle works and I took the best parts of the code I found useful and wrote my own framework around that. I am particularly happy how I managed to implement the state machine.

StatusPrototype
PlatformsHTML5
AuthorVulkanos
GenreAction
Made withUnity

Leave a comment

Log in with itch.io to leave a comment.