SoulsLike Prototype
This is a little prototype I am currently working on to learn how to develop an action RPG / soulslike. My main focus is on enemy AI that feels good to fight against and provides a challenge without being unfair and building a satisfying player controller.
Controls for the game are listed here and currently only controller support is fully implemented:
Next Steps:
- A LOT more attack patterns & animations for the boss
- Better Camera controls
- Blocking
- Stamina
The boss is currently only using 3 attacks and is quite easy, but I got a ton more animations and ideas how to make it better/harder - but this is a good foundation to work on for now. This prototype took about 4 work days to get to this point. I heavily leaned on some assets from the asset store (FREE Kinematic Character Controller, Warrior Mega Bundle (using the Hammer warrior), Giant Golem). In the beginning I've looked into how the code from the warrior bundle works and I took the best parts of the code I found useful and wrote my own framework around that. I am particularly happy how I managed to implement the state machine.
The biggest eyesore right now is that the camera system makes me wanna throw up at times, and I got to tweak the Cinemachine setup a lot - which is not easy
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